Overview of Course

Learn the basics of Unity Game Development with Skillzcafe's online course. This course covers essential topics such as creating game objects, adding components, scripting, and more.

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Course Highlights

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Hands-on projects to build your first game

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Expert guidance from industry professionals

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Comprehensive curriculum covering Unity basics and game development concepts




Key Differentiators

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Skills You’ll Learn

#1

Creating game objects and adding components

#2

Scripting with C#

#3

Implementing physics and animations

#4

Building levels and scenes

#5

Integrating audio and effects

#6

Publishing your game for different platforms

Training Options

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1-on-1 Training

USD 1500 / 120000
  • Option Item Access to live online classes
  • Option Item Flexible schedule including weekends
  • Option Item Hands-on exercises with virtual labs
  • Option Item Session recordings and learning courseware included
  • Option Item 24X7 learner support and assistance
  • Option Item Book a free demo before you commit!
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Corporate Training

On Request
  • Option Item Everything in 1-on-1 Training plus
  • Option Item Custom Curriculum
  • Option Item Extended access to virtual labs
  • Option Item Detailed reporting of every candidate
  • Option Item Projects and assessments
  • Option Item Consulting Support
  • Option Item Training aligned to business outcomes
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Course Reviews

Curriculum

  • Getting to Know the Unity Editor
  • The Project Dialog
  • The Unity Interface
  • The Project View
  • The Hierarchy View
  • The Inspector View
  • The Scene View
  • The Game View
  • Honorable Mention: The Toolbar
  • Navigating the Unity Scene View
  • The Hand Tool
  • Flythrough Mode

  • Dimensions and Coordinate Systems
  • Putting the D in 3D
  • Using Coordinate Systems
  • World Versus Local Coordinates
  • Game Objects
  • Transforms
  • Translation
  • Rotation
  • Scaling
  • Hazards of Transformations
  • Transforms and Nested Objects

  • The Basics of Models
  • Built-In 3D Objects
  • Importing Models
  • Models and the Asset Store
  • Textures, Shaders, and Materials
  • Textures
  • Shaders
  • Materials
  • Shaders Revisited

  • Terrain Generation
  • Adding Terrain to Your Project
  • Heightmap Sculpting
  • Unity Terrain Sculpting Tools
  • Terrain Textures
  • Importing Terrain Assets
  • Texturing Terrain

  • Generating Trees and Grass
  • Painting Trees
  • Painting Grass
  • Terrain Settings
  • Environment Effects
  • Skyboxes
  • Fog
  • Lens Flares
  • Water
  • Character Controllers
  • Adding a Character Controller
  • Fixing Your World

  • Lights
  • Point Lights
  • Spotlights
  • Directional Lights
  • Creating Lights Out of Objects
  • Halos
  • Cookies
  • Cameras
  • Anatomy of a Camera
  • Multiple Cameras
  • Split Screen and Picture in Picture
  • Layers
  • Working with Layers
  • Using Layers
     

  • Design
  • The Concept
  • The Rules
  • The Requirements
  • Creating the Game World
  • Sculpting the World
  • Adding the Environment
  • The Character Controller
  • Gamification
  • Adding Game Control Objects
  • Adding Scripts
  • Connecting the Scripts Together
  • Playtesting

  • Scripts
  • Creating Scripts
  • Attaching a Script
  • Anatomy of a Basic Script
  • The Using Section
  • The Class Declaration Section
  • The Class Contents
  • Variables
  • Creating Variables
  • Variable Scope
  • Public and Private
  • Operators
  • Arithmetic Operators
  • Assignment Operators
  • Equality Operators
  • Logical Operators
  • Conditionals
  • The if Statement
  • The if / else Statement
  • The if / else if Statement
  • Iteration
  • The while Loop
  • The for Loop

 

  • Methods
  • Anatomy of a Method
  • Writing Methods
  • Using Methods
  • Input
  • Input Basics
  • Input Scripting
  • Specific Key Input
  • Mouse Input
  • Accessing Local Components
  • Using GetComponent
  • The Transform
  • Accessing Other Objects
  • Finding Other Objects
  • Modifying Object Components

  • Hour 10. Collision
  • Rigidbodies
  • Collision
  • Colliders
  • Physics Materials
  • Triggers
  • Raycasting

  • Design
  • The Concept
  • The Rules
  • The Requirements
  • The Arena
  • Creating the Arena
  • Texturing
  • Super Bouncy Material
  • Finish the Arena
  • Game Entities
  • The Player
  • Chaos Balls
  • The Colored Balls
  • The Control Objects
  • The Goals
  • The Game Controller
  • Improving the Game
     

  • Prefab Basics
  • Prefab Terminology
  • Prefab Structure
  • Working with Prefabs
  • Adding a Prefab Instance to a Scene
  • Inheritance
  • Instantiating Prefabs Through Code

  • The Basics of 2D Games
  • The 2D Scene View
  • Orthographic Cameras
  • Adding Sprites
  • Importing Sprites
  • Sprite Mode
  • Imported Sprite Sizes
  • Draw Order
  • Sorting Layer
  • Order in Layer
  • 2D Physics
  • Rigidbody 2D
  • 2D Colliders

  • Basic UI Principles
  • The Canvas
  • The Rect Transform
  • Anchors
  • Additional Canvas Components
  • UI Elements
  • Images
  • Text
  • Buttons
  • Canvas Render Modes
  • Screen-Space Overlay
  • Screen-Space Camera
  • World Space

  • The Concept
  • The Rules
  • The Requirements
  • The World
  • The Camera
  • The Background
  • Game Entities
  • The Player
  • The Meteors
  • The Bullets
  • The Triggers
  • The UI
  • Controls
  • Game Control
  • The Meteor Script
  • The Meteor Spawn
  • The DestroyOnTrigger Script
  • The ShipControl Script
  • The Bullet Script
  • Improvements

  • Particle Systems
  • Particles
  • Unity Particle Systems
  • Particle System Controls
  • Particle System Modules
  • Default Module
  • Emission Module
  • Shape Module
  • Velocity over Lifetime Module
  • Limit Velocity over Lifetime Module
  • Force over Lifetime Module
  • Color over Lifetime Module
  • Color by Speed Module
  • Size over Lifetime Module
  • Size by Speed Module
  • Rotation over Lifetime Module
  • Rotation by Speed Module
  • External Forces Module
  • Collision Module
  • Sub Emitter Module

  • Animation Basics
  • The Rig
  • The Animation
  • Animation Types
  • 2D Animations
  • Creating the Animation
  • Animation Tools
  • Animation Window
  • Creating a New Animation
  • Record Mode
  • The Curves Editor

  • Animator Basics
  • Rigging Revisited
  • Importing a Model
  • Configuring Your Assets
  • Rig Preparation
  • Animation Preparation
  • Creating an Animator
  • The Animator View
  • The Idle Animation
  • Parameters
  • States and Blend Trees
  • Transitions
  • Scripting Animators

  • The Concept
  • The Rules
  • The Requirements
  • The World
  • The Scene
  • The Ground
  • Scrolling the Ground
  • The Entities
  • The Power Ups
  • The Obstacles
  • The Trigger Zone
  • The Player
  • The Controls
  • Trigger Zone Script
  • The Game Control Script
  • The Player Script
  • The Move Script
  • The Spawn Script
  • Putting It All Together
  • Room for Improvement

  • Audio Basics
  • Parts of Audio
  • 2D and 3D Audio
  • Audio Sources
  • Importing Audio Clips
  • Testing Audio in the Scene View
  • 3D Audio
  • 2D Audio
  • Audio Scripting
  • Starting and Stopping Audio
  • Changing Audio Clips

  • Preparing for Mobile
  • Setting Up Your Environment
  • The Unity Remote
  • Accelerometers
  • Designing for the Accelerometer
  • Using the Accelerometer
  • Multi-Touch Input
     

  • Cross-Platform Input
  • Virtual Controls
  • Converting Projects to Mobile
  • Amazing Racer
  • Using Tilt Control
  • Using a Touch Joystick
  • Fixing the Disappearing Joystick
  • Chaos Ball
  • Captain Blaster
  • Gauntlet Runner

  • Managing Scenes
  • Establishing Scene Order
  • Switching Scenes
  • Persisting Data and Objects
  • Keeping Objects
  • Saving Data
  • Unity Player Settings
  • Cross-Platform Settings
  • Per-Platform Settings
  • Building Your Game
  • Build Settings
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Description

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Target Audience:

  • Beginners who want to learn Unity Game Development
  • Game developers who want to improve their skills
  • Anyone interested in creating games
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Prerequisite:

  • Basic programming knowledge
  • Familiarity with C# programming language is a plus
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Benefits of the course:

  • Gain practical experience in Unity Game Development
  • Build your first game with hands-on projects
  • Improve your game development skills
  • Learn from industry professionals
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Exam details to pass the course:

  • There is no exam to pass this course. Participants will receive a certificate of completion upon finishing the course.
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Certification path:

  • Participants can pursue Unity Certified Developer certification after completing this course.
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Career options after doing the course:

  • Game Developer
  • Game Designer
  • Unity Developer
  • Game Programmer
  • Mobile Game Developer

Why should you take this course from Skillzcafe:

Skillzcafe
Why should you take this course from Skillzcafe:
  • Bullet Icon Learn from industry professionals
  • Bullet Icon Hands-on projects to build practical experience
  • Bullet Icon Flexible learning with self-paced online course
  • Bullet Icon Affordable pricing

FAQs

Yes, Unity Game Development is a growing field with a high demand for skilled professionals.

C# is commonly used for scripting in Unity Game Development.

Yes, Unity supports building games for various platforms, including mobile platforms like Android and iOS.

Yes, this course is designed for beginners who want to learn Unity Game Development.

You will work on hands-on projects to build your first game and gain practical experience in Unity Game Development.

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