Overview of Course

The Virtual Reality Unity Engine, Google Cardboard Oculus Rift course is designed to help you develop a deep understanding of virtual reality concepts and give you hands-on experience in building VR applications using Unity Engine, Google Cardboard and Oculus Rift. With this course, you'll learn to create immersive VR experiences for gaming, education, and training.

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Course Highlights

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Learn how to build immersive VR applications using Unity Engine, Google Cardboard, and Oculus Rift.

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Add interactivity and gameplay elements to your VR applications.

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Build applications for gaming, education, and training.

Key Differentiators

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    Personalized Learning with Custom Curriculum

    Training curriculum to meet the unique needs of each individual

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    We help organizations deliver right outcomes by training talent

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    Flexible Schedule & Delivery

    Choose between virtual/offline with Weekend options

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    Our learning platform provides leading virtual training labs & instances

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    Real-world Projects

    We work with experts to curate real business scenarios as training projects

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Skills You’ll Learn


Virtual reality concepts and techniques


Unity Engine fundamentals


Google Cardboard and Oculus Rift development


VR design principles and best practices


VR interactivity and gameplay elements


Get hands-on experience designing virtual reality worlds, characters, and environments.

Training Options

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1-on-1 Training

On Request
  • Option Item Access to live online classes
  • Option Item Flexible schedule including weekends
  • Option Item Hands-on exercises with virtual labs
  • Option Item Session recordings and learning courseware included
  • Option Item 24X7 learner support and assistance
  • Option Item Book a free demo before you commit!
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Corporate Training

On Request
  • Option Item Everything in 1-on-1 Training plus
  • Option Item Custom Curriculum
  • Option Item Extended access to virtual labs
  • Option Item Detailed reporting of every candidate
  • Option Item Projects and assessments
  • Option Item Consulting Support
  • Option Item Training aligned to business outcomes
For Corporates
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  • Reduce employee turnovers and associated costs, such as recruitment and onboarding expenses.
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Course Reviews


  • What is virtual reality
  • Modern VR experiences
  • History

  • Hardware
  • Software
  • Human physiology and perception

  • Perception of depth
  • Perception of motion
  • Perception of colour
  • Combining sources of information

  • Getting to Know the Unity Editor
  • Navigating the Unity Scene View

  • Dimensions and Coordinate Systems
  • Game Objects
  • Transforms

  • The Basics of Models
  • Textures, Shaders, and Materials

  • Terrain Generation
  • Terrain Textures

  • Generating Trees and Grass
  • Environment Effects
  • Character Controllers

  • Lights
  • Cameras
  • Layers

  • Design
  • Creating the Game World
  • Gamification
  • Playtesting

  • Rigidbodies
  • Collision
  • Triggers
  • Raycasting

  • Prefab Basics
  • Working with Prefabs

  • Basic UI Principles
  • The Canvas
  • UI Elements
  • Canvas Render Modes

  • Particles
  • Particle System Modules
  • The Curve Editor

  •  Animation Basics
  • Animation Types
  • Animation Tools

  • Animator Basics
  • Configuring Your Assets
  • Creating an Animator
  • Scripting Animators

  • Audio Basics
  • Audio Sources
  • Audio Scripting

  • Design
  • The Arena
  • Game Entities
  • The Control Objects
  • Improving the Game

  • Managing Scenes
  • Persisting Data and Objects
  • Unity Player Settings
  • Building Your Game

  • Ray cast and Gaze control
  • Using AI Third Person Controller
  • Working with UI
  • Working with VR Sample Assets

  • Introduction to oculus rift
  • Rendering the field of view
  • The oculus sdk and rift interaction
  • Integrating oculus unity integration package
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  • RedtickMake informed decisions about whether to enroll in the course or not.
  • RedtickGet a perspective with a glimpse of what the learning process entails.
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